Generally, a trip to the seaside is an enriching experience, but you can find Escape from the Shoreline map of Tarkov less attractive than your typical resort on the beach. Extraction points are irregularly scattered throughout the Map area, but you’d do better to memorize all of them in preparation. That’s where we come in; we’ve assembled a full map of extracting points for Escape from Tarkov Shoreline map so that you really can virtually see how to remove whether as PMC or Scav.
The Shoreline is a map where each player seeks something about himself:
It includes some of the game’s best PvP sites, including sealed areas that are not flooded with snipers and specific ones that are ideal for them.
The Map contains open terrain, large and small houses, viewpoints, and trees, supporting various strategies/playstyles. The Map’s variety makes it more exciting and makes it even less predictable for subsequent raids.
Elaborate Key system: Shoreline is connected to several hundred keys, several of which offer very precious loot access.
Lines of concern
From a huge abandoned “Azure Coast” vacation spot and empty villas to secret bunkers and tiny islands to the pier and a lighthouse, there is still a lot to discover along the Tarkov’s Shoreline; below are among the most popular sites.
In a new browser, left-clicking on the Map will display the full-size edition.
1. North Wing Wellness Resort / Admin
The “Azure Coast” Health Resort Administration Building. There are departments, storage facilities, some recreational areas, and servicing rooms inside, as you might anticipate from such a building. Also, there is a Scav-only extracting slide slightly in the Admin Building’s foundation that is still open.
Site: Shoreline map center, north of the Power Station and north-east of the Village/Estate area; development in the region’s northern portion. “1”1.
Probable Loot: Several Safes, Drawers, PC Blocks, Technological Loot, Medical Tools, Equipment, Possible Flashdrives, Weapon Cases, Probable Key Spawns, and much more. There is, in comparison, a Blue Lab. Within an emergency located in front of the Admin Center, Keycard Spawn (under the catwalk).
2. West Wing of the Wellness Resort
The western section of the Wellness Resort “Azure Coast.” It has hundreds of residences on floors 2 and 3, all of which exchange balconies (this ensures you can enter one room via another, which can be quite handy if all adjacent rooms are sealed and you only have one key), and workplaces on floor 1. In comparison, the West Wing’s basement includes a swimming pool and a workout facility.
Place: Shoreline map center, north of the Power Plant and north-east of the Village/Estate area; development in the southwest corner. The West Health Destination is labeled on our Map with the amount “2”.
Possible Loot: Many spare Weapon Spawns, PC Blocks, Safes, Medbags, Toolboxes, Duffle Packs, Weapon Boxes, Gold, Jewels, Unique Objects, Explosive Boxes, and so much, much more (many of the closed cabinets make you feel because when you open them you’ve just won a jackpot, but some others seem to be mostly disappointed). Several Primary spawns, such as the Red and Blue Lab, spread throughout the house. Keycards, keycards.
3. The East Wing of the Wellness Resort
The Eastern portion of the Fitness Resort “Azure Coast” has hundreds of residences on floors 2 and 3, all of which share balconies (this ensures you can enter one room via another, which can be very handy if all adjacent rooms are sealed and you only have one key), and workplaces on floor 1.
Place: Middle of the Shoreline diagram, north of the Power Station and north-east of the Village/Estate district; house in the south-eastern portion of the area. The Health Resort’s East is listed as number “3” on our Map.
Potential Loot: Many free Weapon Spawns, PC Blocks, Safes, Medbags, Toolboxes, Duffle Packs, Weapon Boxes, Gold, Jewels, Unique Objects, Grenade Boxes, and much, far more (many of the closed cabinets make you feel like when you unlock them you’ve just won a jackpot, but then others are mostly disappointed). Besides, several Primary spawns, like the Red Lab, are spread across the house. Keycard card.
4. Power Station
Shoreline’s power station complex, clearly visible from a distance by three power lines of high voltage that originate here. The area has a big main house outside of the main gate, a guard shack, some empty lots, and a sandbag centralization. As NPC Scav spawn is situated here, this region should be treated with caution.
Place: The middle section of the Map, south of the wellness resort, north of the gas station, and northeastern of the island of Scav. The power station is labeled on our Map with the number “4”.
Potential Loot: The Grenade Box is just outside the field inside the sandbag entrenchment.
Within the shack blocking the gates to the complex: Inside the locker, Office 104 West Wing Key [San.104].
In the main house: East Wing, Room 222 Key [San.222] Sitting on a chair, spawning on the first floor; Set of tools, Two Coats, and some lose loot.
5. Villas/ properties
Due to the Tarkov war, private luxury properties have been deserted. It’s easy to see that they didn’t have money-related issues with their former owners, which implies there has to be something worth inside… Know that Scavs are also after the Villas loof, and there is an NPC Scav spawn in the region.
Place: the western portion of the Shoreline, southwest of the Health Center, south of the swamp, and north-east of the tube’s access point. On our index, villas/estates are labeled as “5.”
Potential Loot: Many Duffle Packs, a Medbag, two Safes, two Coats, two Weapon Cabinets, a PC Block, and a Keyrack capable of spawning the West Wing Room’s Key 220 [San.220].
Eastern Villa: The Plantation Back Entry Key [Cottage] spawn on the inflatable pools just outside the house (the Eastern Villa/Cottage opens); Inside: Weapon Launch, loose cash, two Safes, PC Block, two Gun Cabinets, and a Back Pack.